Hangeki to break it down is what Space Invaders would be if it had a proper sequel. It's fast paced and flashy, but under all that there's a challenging score attack game. Hangeki challenges the player to use their arsenal efficiently so they can continue their kill chain and maintain a steady charge for a "Hangeki" blast to clear the screen. The game's target audience, the people who loved classic arcade games, should find this very interesting. Those who might not be as inclined into score attack style games, you may want to do a little more research.
Though the game is fun, and is a unique take on classic arcade shumps, it's not with out it's flaws. There are 2 notable design flaws that hinder the player's ability to quickly decipher the battle field. The game demands efficient use of your special abilities in order to keep your kill streak going, but since the ability HUD is small and placed on the bottom left corner, it forces the player to take his/her eyes off of the main focus, the ship, in order to glance at their abilities. The bullets from the enemies can also be too small and blends in with the back ground. Couple these 2 issues with the bullet hell nature of this genre, along with all the other micromanagement you'll have to do, it adds frustration in areas where it otherwise would be fine.
Overall Hangaki is an enjoyable score attack game that evolves the old classic arcade shump genre. For those who are interested in this sort of game, Hangeki might be a good fit.
- Exciting gameplay
- Flashy visuals
- Evolves the classic arcade "shump" genre with it's own flavor
- Encourages replay
- Could induce seizure or epilepsy. I am not exaggerating, this is a real possibility with this game
- Could prove repetitive to some
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Steam Store page for Hangeki: