Aldershot

Check out Aldershot on his YouTube Channel.

The Luckiest T-Shirt

Check out our own Dan Morton and his Magic: the Gathering Podcast.

JermEx Machina

Drop by and see Jermex on his YouTube Channel.

MichaelBtheGameGenie

Go See MichaelBtheGameGenie on YouTube.

Indiana Jones? Meet Guy Dangerous

Not one to stick around at home much, I’m a big fan of being able to play games on the go. It all started with my very first Nintendo Gameboy, and by my Gameboy I mean my older brother’s, giant grey beast of a hand held. Black and white and heavy as hell. It was love at first game.
Fast forward about 20 years and now I’m on the go playing games on my iPod Touch. My new obsession? A little game called Temple Run.


Temple Run is a free iOS game, however fear not Android fans! They’ve just announced an android release for February 2012. Its a fast paced pick up and play adventure game, which depending on how fast your reflexes are could last anywhere from a couple of seconds to a several minutes.
The goal of this game is to guide Guy Dangerous through a maze of booby traps, whist trying to escape the carnivorous mutant skeleton monkey beasts (I honestly have no idea what these things are supposed to be). Basically you’re running for your life and trying not die a horrible horrible death. If you trip the monkeys eat you, if you fall off a cliff….well you can guess.
Spoiler: If you play this game, you’re going to die a horrible death. Many, many times.
The game controls are all touch screen. Tilt to collect coins then swipe to the left or right to turn a corner, swipe up to jump etc. Easy Peesy. You just have to be fast enough to keep up.
So what makes it fun? Its the competition of course. Not only are you continuously



trying to one up yourself, but you’re also trying to outrun your friends too. While playing the game you can actually see when you’ve passed your own or a friend’s high score.
The game to monotonous for you? Hardly. Every time you die the maze changes, so around every new corner is a surprise just waiting to get you.
You can also collect coins to buy power ups such as invincibility which last for a set amount of time and use coins to increase the value of future coins in the game. You can even use them to unlock new characters.
Be careful not to get too distracted while picking up those coins though or you might trip over a wall and get eaten by an alligator. 

Owlboy, now I’ve seen it all.

This is an in-development action-adventure-platformer with a gorgeous visual style.
There is a download link on the official page for their demo
The smooth animations are worth noting, my faith in 2d is restored a little more everyday.
On top of beautiful art this game boasts Large dungeons with other expansive areas to explore.
Boss fights, Sidequests, and more. This is one to watch folks.

I heard about this a while back, it looks like he missed his release window, so it should be coming out in the very near future!
A demo play-through after the jump

Warning this is an hour long, but it is as good as a movie.

Settlers of Catan: Cities and knights.


A friend bought my girlfriend and I settlers of Catan for christmas. My family had such a roaring good time, I went right out and bought an expansion. I’ll talk a little about it after the jump.

For anyone unfamiliar with Catan, it is a game where you trade resources to build settlements and most things will give you points towards winning.
The cities and knights expansion adds an entirely new level of depth to the game. You can choose to grow your city rather than expanding and building more settlements. This makes the game much longer, but also much more engrossing.
There is a barbarian horde that repeatedly assault the island of Catan, so players must contribute knights to fight them off. If the barbarians are stronger than all the knights combined, the player with the fewest knights gets a city demolished into a settlement. This is especially crippling because you need cities to upgrade your technology.
On top of fighting the barbarians, the knights are used to fight off opponents knights, secure your roads, and chase away the robber (who chokes your resources)
If you are a Catan player and desire an added level of depth, check this out
If you are not a Catan player, Check out the original Catan first. This one may be too intense for new players.

Very ambitious skyrim mod in the making, PvP and Co-op on the horizon.




There is a skyrim mod in the works that will make many dreams come true, multiplayer skyrim.
I’m going to link the main page and paraphrase the wiki a bit.
This is what they aim to deliver.
  • Craftable/placeable Furniture
  • Custom weapons, spells
  • More skills and perks
  • More world interaction with variable consequences
  • Multiplayer (Freeworld, Co-Op and Arena)
  • More mounts, dragons and elk
  • Increased population, including quest npcs
  • Additional menu options
It is still very early in development. Since they started in November 25 to their latest update in December 23 they have updated it over 20 times, with varying degrees of content. Keeps yours eyes on this one folks.

Like Rift? Have an android smartphone?

There is a new smartphone app that lets you communicate with your in-game friends!
You can even get loot through using it :)
Check out the link to download it HERE

Resident Evil 6 Trailer REleased (and then a bit of a rant)

Yes, for those of you who like potentially-terrible puns, I’m happy to have punned you toward your daily quota (or, for those of you who don’t, keep in mind that I’m more than likely incompetent, but can nevertheless type better than your mom…unless she’s a typist).
That important fact determined, say hello to Capcom’s (very) surprise trailer for the upcoming Resident Evil 6, scheduled for release on November 20th, 2012 (just in time to put a dent in it before we’re mercilessly slaughtered by that pesky Mayan prophecy):


Up until now, Capcom has released little news on the flagship title’s sixth venture, and all fans have had to go on were a few scattered and vague interviews suggesting the series might be some kind of REboot, either taking the formerly survival-horror series in new directions, or bringing it back to something closer to the original feel of the games. While the new trailer does suggest that Capcom took criticisms that RE5wasn’t scary to heart, for the most part it looks like they’ve maintained or ramped up the amount of action present in 4 and 5―games that marked a departure from the tried and true creepy formula of Resies 1 through Zero (yes, in Resident Evil world, those numbers all make sense).
Depending on when you were converted to Resident Evil you’re either a Zombie or a Las Plagas (no, Capcom’s writers don’t give a shit about plurals, get used to it), and what that ultimately means is that you’re probably either shitting yourself with glee or shitting yourself and throwing the reeking excrement at your screen in an expression of the utter hatred you now feel toward the entire human race (or you don’t care either way and were dared by someone to see if you could make it to the end of my excessive verbiage without passing out).
Full disclosure: I’m a Zombie, but since I don’t eat much I’m running out of fecal matter to lodge at the screen and have had to start using words instead (stinky, stinky words).
Before I break into full, tooth-gnashing rant mode (frightening to those around me when it happens, and most often preceded by someone mentioning the Silent Hillmovie), I’ll give some of my initial, less biased thoughts on the material from the trailer.

THERE WILL BE A FEW SPOILERS FROM THE PREVIOUS GAMES, SO BE WARNED.

First off, Leon S. Kennedy1 and Chris Redfield appear to be reprising their roles as playable characters–a move that genuinely surprised me but probably shouldn’t have. What’s more intriguing, however, is that they don’t appear to be alone, and that a third, so-far unnamed lead has joined them. It seems obvious to me from his Weskerian fighting abilities and the mention of the power of his blood that this guy is Alex Wesker, one of the Wesker children we read about in RE5. His inclusion is likely meant to help soften the blow that Wesker’s many fans felt when the character took a missile to the head while slowly melting in a lava pit at the end of the fifth game, and indeed, Alex’s introduction in that game was rather heavy-handed foreshadowing that Capcom wasn’t entirely ready to nuke this particular cash-cow into oblivion.
Aside from his role as bandage (or first aid spray? Har har), The-Man-Who-Would-Be-Wesker also sets up a new young hero for the franchise, as both Leon and Chris (and presumably the ten other protagonists Capcom has seemingly forgotten) are all growing a bit long in the tooth for videogame world (keep in mind that the median age of Final Fantasy protagonists is ten2). I also suspect Alex may have been introduced as a way of placating fans when they kill off one or both of Leon and Chris (my money’s on Chris). I’m genuinely interested to see how some of this will play out and how older, wiser(?) Leon will be as a main character. In the past, older characters have always been relegated to supporting roles, and it’s nice to see the pattern broken. Something that may be worth commenting on is the fact that none of the game’s playable female characters have made a comeback (by rights this should have been Claire’s game), but none of the three protagonists are female, and I have to wonder if that’s because Capcom didn’t think ageing female characters would have provided the eye-candy requirement that the RE games seem to have de-evolved their female characters into. Note that all the female partner characters are young’ns, for instance, even the ones who do return from previous incarnations of the games.
Joining Alex, it appears from her voice (hair colour no longer being a tell-all. Yes, I’m looking at you Jill who should have been Sherry!) that the president’s daughter Ashley (RE4) will see a return to the series. I’m not sure if Ashley has a huge fan base somewhere out there in the massive, massive internet, but I am sure I wasn’t longing to see her return, though in this current incarnation it looks like she might be substantially less annoying. We also have unknowns partnering with Leon and Chris, implying that Capcom isn’t entirely done with the co-op, partner system of RE5 (something I found lessened the horror aspect of the game, but was fun in that it allowed my best friend and I to play side-by-side).
It has also been noted that Chris’s segments of the game are very much in the style of Gears of War, which I don’t find particularly necessary, since even fans of Gears of War (one of which I am not) could easily just pick up the actual series instead of a knock-off.

AND NOW THE RANT.

Resident Evil, cheesy and faulty though it is, has always been dear to my heart. For one thing, it was the series that really got me into videogames3, and for another it represented a pinnacle in the plot-driven, creepy and well-paced genre that is survival-horror. I played Resident Evil 1 for the first time when I was thirteen, and I can still remember that (now) ridiculous feeling of trepidation that my friend and I felt every time we opened another creaky door/closet/shelf/trap-door, waiting for whatever nasty was lurking behind it to leap out at us. I remember being pathetically in love enough with the characters of the first game that in RE2 we lingered in the S.T.A.R.S office for ten minutes looking at the group shot on Wesker’s desk, that Leon’s cheesy “nooooooo, Adddaaaaaaaaaa!” became an inside joke for us up until, well, now (and likely far into the future). I remember being a bit disappointed by 3, but salivating enough at Code Veronica that I bought a Dreamcast just so we could play it, and then a Gamecube so we could play theREmake and Resident Evil: Zero. I stole part of my pen-name from a bit-part character in one of S.D. Perry’sResident Evil novels, ran a science project on the series when I was in grade 8 and wrote a fanfiction longer than my thesis that supplements the plotline of RE5 because I found the actual storyline so depressingly thin. So, when I tell you I’m a long-time fan that cares too much than is healthy for any fan to care about something, this is what I mean.
I played Resident Evil 4 and enjoyed it. I played Resident Evil 5 and enjoyed it on the second playthrough. BUT, for me it wasn’t scary, it wasn’t survival-horror and it wasn’tResident Evil. Anything I say hereon isn’t to bash fans who came to the series with the later games, and I perfectly respect that they get something out of them that I probably can’t, but more than my personal distress that my favourite games were morphing into something vastly different than the ones I’d loved up until 4, the change in Resident Evil‘s style of gameplay and choice of characters was upsetting in that it heralded something much more worrying: the death of genre in videogames.
Many people will look at that sentence and say, “Okay, so what? Aren’t all games just shooting things anyway?” or, “Gameplay is evolving into something more fast-paced to suit it’s audience, get over it!” There are a multitude of problems with those statements, and I’ll address a few of them. First of all, as most gamers will tell you, all games are not just shooting things, and two games that involve shooting things aren’t necessarily the same in terms of genre (e.g. Duck Hunt versus Resident Evil versusCall of Duty). Just because someone loves James Bond and all its action/violence, doesn’t mean they’ll want to sit through the gory torture porn of Saw, a thriller like Seven, comedies like Rush Hour and Austin Powers, or a drama like Schindler’s List. As in cinema, literature and theatre, a multitude of factors contribute to a work to give it its own atmosphere and its own niche. Much like movies, videogames are collective efforts involving musicians, writers, visual artists, directors and actors. The experience of playing any one game can be completely different from playing another, and though this site’s gamer readers will see this as an obvious statement, I think it’s something a lot of non-gamers still have trouble understanding, as well as something us gamers are now forgetting ourselves.
The second statement shares many of the same problems as the first, in that it assumes all individuals are looking for the same experience, that they enjoy the same genres in gaming and that they crave formula rather than diversity. It also assumes that, up until recently, gaming was in a state of immaturity and that it hadn’t yet realized the ideal model upon which to base all future efforts. Rather than appreciating individual series for their differences and nuances, it implies that there is an Ultimate Game that all previously created games were striving to be, that in the past they were hampered by the fetters of genre and that thanks to Modern Times developers have seen the light and are now ready to give the customers what they really want, which is apparently for every game to be an action game, sandbox or some combination of the two. None of my criticism is meant to knock either sandboxes or action games, both of which I find enjoyable, but as I pointed out in a recent comment/rant on ye olde facebook, life would be pretty boring if every book you picked up had the same characters, plot and style, or that every movie you went to see followed precisely the same rules. Twilight is very popular at the moment, for good or ill (though I suspect ill); should we take that to mean that its popularity indicates that all books and movies should imitate it? Is Twilight the ultimate formula upon which all future endeavours should be based and against which they should be measured? You just wouldn’t make the same judgements of other media as we do videogames, and this is one area where I think gamers are as much at fault as non-gamers when it comes to dismissing the medium. We get all red in the face when someone claims videogames aren’t art, but turn a blind eye when developers underestimate our intelligence by dropping plot threads, completely changing characters and oversimplify gameplay.
So, what does this have to do with Resident Evil in specific? Well, as a genre with relatively few titles to begin with, survival-horror has now been virtually wiped off the map. This is not to say that there aren’t horror games, because there are plenty of series throwing in gruesome baddies to kill or occasional spooky moments, but survival-horror is its own, particular thing (if you think this is pedantic of me, consider the differences between a slasher flick, a monster movie and a ghost story). Typically survival-horror games have a more subtle, slow atmosphere and heavily stress both its horror and survival aspects. It’s usually the case that surival-horror games are solo affairs, that threat is stressed over action (often protagonists are much weaker than enemies, resources such as bullets/weapons/healing items are few) and that its horrific moments are spread out so as to up tension in the player (versus gross things running around willy-nilly as in Dead Space). Generally, survival-horror also features a world you can explore a little, being structured without linearity (as opposed to the more linear plots/worlds of recent REgames). I’ve seen people argue that Resident Evil needed to change this about itself due to shifting expectations on the part of its audience, and/or that survival-horror was a less-beloved genre that few will miss. What these reactions ignore is that Resident Evil, and even Silent Hill, were not indie games that a couple of weirdos played and everyone else ignored, but mainstream titles that pulled in buckets of money for their respective companies. Every main title in the Resident Evil series made the cover of Gamepro upon release, and it was clearly a reliable enough sell that it has returned and returned for numerous sequels and countless (mostly abominable) spin-offs.
It isn’t just survival-horror that’s disappearing though, as fans of role-playing games (RPGs) will tell you. Even series as recent as Mass Effect have seen a drastic shift in the balance of action with other game elements, and often the opinions of fans can be polarizing. With Resident Evil, it seems to me that yes, the switch to action-oriented gameplay has attracted new players, but it has also alienated a loyal fan base. It isn’t just the gameplay that’s changed either, but also the characters and gamelore.
When I found out that RE4 would feature Leon as its playable character I was thrilled. Leon was one of my favourite RE characters and had so far only appeared in RE2 (I was starting to worry he wouldn’t ever see a return to the series). One of the things I liked about Leon (and many of RE‘s other heroes and villains) was that he wasn’t just like every other macho or broody protagonist in videogames. For one thing, Leon was vastly more hopeless than Claire, RE2‘s other main character, and had a naivety, optimism and idealism that was a great contrast to what one might expect in a game. His personality not only contrasted with that of the heroes of other games, but also with the stoicism of his romantic interest (a secret agent named Ada Wong). I didn’t expect or want Leon to be exactly the same in RE4, which takes place years after RE2‘sevents, after Leon has experienced a lot more. What I did expect was that he would recognizably be the same character. In and of himself, I don’t mind RE4 Leon. If Capcom didn’t pretend that he was the same character from 2, I could deal with him in his own right, despite that he is substantially less original as a videogame protagonist. Some people (myself included on occasion), really love dark, slightly angsty and quiet characters. The problem is, Leon in RE4 (and even more so in Resident Evil: Degeneration4), doesn’t so much have a personality as a mood. RE4 Leon is dark and broody and all-American, breaking out of his malaise only enough to be “cool,” if all one needed to be cool was a dark jacket and schizoid personality disorder. RE4 Leon is 100% stoic manly manliness, comfortable only with the occasional sarcastic aside to his government handler. Really though, Leon’s personality shift comes hand-in-hand with the rest of the game, which takes great pains to remind you of its American-ness, in a way that isn’t so much a tribute to American horror or even action, so much as it is an attempt to pander to what Capcom seems to think its audience wants from games in general. The overall style puts one more in mind of American war games than survival-horror, or any of the values of previous series titles.
All of this pales in comparison with RE5, however, which nearly forgets horror altogether. Much as in 4, zombies, in the sense of the previous games, are nowhere to be seen, and indeed, the so-called mutants are now shooting at you with machine guns. Since the game takes place in a non-English speaking country, many of the “monsters” you face might as well just be human foreigners with guns. The game also took a lot of flack for its largely daytime setting, though I disagree that this meant it necessarily had to negatively affect its horror level. Chris Redfield, the main playable character in the game (the other is Sheva Alomar, who serves the purpose of being a piece of ass while simultaneously helping to refute claims of racism against Capcom), is a returning protagonist from RE1 and Code Veronica. In the fan community, Chris has always been mocked a little for being a bit of a meathead, but somehow it never quite felt like he was being taken seriously by the game itself, and he certainly wasn’t entirely unrealistic in his meatheadedness. RE5 takes this to new levels, turning Chris into one of those box-headed, muscles-upon-muscles heroes that Yahtzee Croshaw so-rightfully mocks in his Zero Punctuation videos. In terms of storyline, RE5 craps all over the established plot, refusing to tie together loose ends that only really could be tied together in this particular game, and that had tickled the minds of RE fans since RE2.
Though both 4 and 5 brought some innovations I did like, my overall complaint is with the shift in style and atmosphere, which inevitably does include some aspects of the gameplay. I would have loved to have seen further developments, such as the ability to jump and greater ease in movement, and I do see the value in co-op aspects.RE4 and 5 changed the fundamental feel of the games, however, and its a feel I don’t believe the gaming industry needs more of (more action games, more macho protagonists, more militarism). Many fans are enthusiastic about the trailer for RE6 based on the presence of zombies, the nighttime scenes and Alex Wesker, and while I definitely agree that these were all good choices, I can’t help but notice the many, many problems that haven’t been addressed by what we see from 6, and the few that it adds to the pile. Perhaps I’m beating a dead horse, but the very fact that Leon and Chris are again the leads cuts to the core of the problem for me. It’s as thoughResident Evil began with 4 and that, rather than rewarding longtime fans with new storylines for long-missing characters (Billy, Claire, Rebecca, Steve, etc), or challenging newer fans with material they aren’t familiar with, the series has degenerated into one that believes it needs a male, action-hero protagonist to make money and entertain its audience. I could buy Leon returning for RE6, since his story arc was clearly far from over in RE4, and I can buy the inclusion of Alex Wesker as an intriguing wild card, but Chris’s story felt largely over in 5, and his presence in 6 comes off as a cheap, lazy, old-fashioned and cowardly. The change in style begs the question of why Capcom couldn’t just have created a new series and either finished RE off or continued with the in-character developments we saw in the REmake and RE:0? The most obvious answer is money, and that with an already established fan base, Capcom wouldn’t have to risk losing much of it. This, of course, depends on not just the gullibility of their audience, but in the lack of respect gamers themselves have for their own industry. It’s also true that Capcom have gambled this way in the past (theDevil May Cry series started off as the template for RE4) and been very successful with it.
It is this lack of self-respect, as well as disappearing diversity in games, that convinces me that all gamers should be concerned when companies like Capcom make these sorts of choices for their customers. Like a movie-goer deciding between a fantasy film and a contemporary drama, I like to have options in gaming depending on what I’m in the mood for, but most of what we’re being fed nowadays are copy-paste plots, characters and gameplay.
Resident Evil 6 is doing something to improve on the poorer choices the series made in 4 and 5, but is it enough? I don’t think it is, and though that’s undeniably pessimistic of me, at least if I go into it with a mindset of disappointment, I won’t feel like my faith in the franchise has been shat on when the game comes out.

1 Is it just me or does Leon look uncannily like Richard Armitage in this trailer?
2 Exaggeration (it’s actually 11).
3 Well, Resident Evil and Crash Bandicoot, but we won’t dwell on that too much.
4 An animated film featuring Leon and Claire

The top PS3 games…

Kotaku announced the top PS3 games (In their opinion). What do you guys think? Agree or Disagree?
We’d love to hear your thoughts, So please comment below!
Kotaku’s Top PS3 Games

King Arthur’s Gold

Hear ye, hear ye
Gather round and hear the tale of King Arthur’s Gold.
It is a free-to-play game currently in its alpha stage of development. The plan is to release a full version with many more features and customization options, while still offering the basic gameplay for free.
The game is part Minecraft, part Team Fortress, and part Lost Vikings (if anyone remembers that one :D )
There are three classes to play, and you can switch between them by visiting your base.
There is the knight. The bomb wielding melee fighter. These guys have a shield that can block pretty much everything. They can use it to glide when jumping from structures. You can use it to crush people you land on. You can even throw a bomb and jump on it with your shield to bomb jump your way over huge walls (if you can stick the landing that is :D )
There is the archer, quick and agile. These guys have immense range with their arrows. You can volley them up to bring them straight down on enemies as well. They can climb trees to hide, and even lay prone in grass or among bodies. They can use any arrows fired into a wall like a ladder, making these the ninjas of the group.
And then, there is the backbone of the army, the builder. Their purpose is to Collects the materials to build the walls of your fort, make the traps protecting the base, and enable the rest of your army to invade by supplying them ladders and fortifications. Making catapults and tunnels is also their domain.
The game supports HUGE battles of 40+ players, this really adds to the feeling of an immense battle, won through many small victories.
There are currently some bugs and issues, as it is still an alpha release. They are on build 280-something now, and always improving more.
The future plans for the game include new classes, weapons, items, building options, day/night cycles, zombies, and even a persistent world where you can roam an over-world looking for adventure or companions.
This is definitely a game to try out and keep and eye on.
Check out more for a couple of showcase videos
-Jermex

If you are interested in Speaking with the Dev team, or the big players in the community, check out their IRC!
http://kagforum.com/index.php?pages/irc/

There Will Be OfficialMinecraft Lego Sets

The most popular Lego-like video game ever is getting official Legos. We’re gettingMinecraft Lego sets, people.




Back in December, the people who makeMinecraft petitioned LegoCuusoo, an official branch of the Lego company, to make someMinecraft Lego. That’s what the Cuusoo people are there for. You ask. They count the amount of people who petition.
Today, the people at Lego Cuussoo said there is enough support (more than 10,000 people on board!) and the idea passes muster:

We’re happy to announce that the Minecraft project on LEGO CUUSOO has passed the LEGO review and we are now developing a concept that celebrates the best aspects of building with the LEGO system and in Minecraft. We can’t wait to show it to you-but it isn’t ready just yet. These things take time, so we appreciate your patience. More details are to come.

Full size

[IMG]
What’ll we get? Hopefully some sets that look as terrific as the concepts that Mojang submitted to get the ball rolling. We’ve got images of two of them here, one up top from Michael Thomas (suparMacho) and one here from the talented koalaexpert.
Some people hope that their favorite games will be turned into major motion pictures? For others, I think a Lego set will do just fine.

Taken from Kotaku: http://kotaku.com/5878848/there-will-be-official-minecraft-lego-sets

PC Game Cancels E3 Appearance as SOPA Protest, Shutting Down Beta for 24 Hours

You may have noticed a few websites around the place pledge to “shut down” on January 18 in protest against the awful Stop Online Piracy Act. That’s all well and good, but now Red 5 Studios, the developers behind the upcoming Firefall, are doing it as well. Thing is, they’re shutting down their video game.
Firefall’s beta will go offline for all of January 18, as will the game’s website. They’ll be down for 24 hours, the outage “simulating” the effect SOPA could have on many websites if it’s passed.
via PC Game Cancels E3 Appearance as SOPA Protest, Shutting Down Beta for 24 Hours.

This Man Has No Eyes, Yet Can Play World of Warcraft

Ben Shaw has had one hell of a last few years. Serving overseas, the former British Army soldier was wounded by a roadside explosive in Iraq, and as a result had to have both of his eyes removed.
Yet does that stop him playing World of Warcraft? No, it does not.
via This Man Has No Eyes, Yet Can Play World of Warcraft.

Super Mario Bros. Crossover


Super Mario Bros. Crossover is a fan project based on of Super Mario Bros 1. This lets you play as Mario or a character from another game. The characters currently available are: Mega Man, Link (The Legend of Zelda), Samus (Metroid), Ryu Hyabusa (Ninja Gaiden), Simon Belmont (Castlevania), Bill Rizer (Contra), and Sophia III (Blaster Master). The characters control essentially the same as they did in their NES era games. This can change your strategy considerably. For example, Mega Man cannot jump high enough to navigate many obstacles. He has to call on his robot dog to help him jump over them. Some characters cannot break bricks by jumping into them, so they must used their weapons. This changes brick breaking from a vertical to horizontal process. This sometimes makes things easier for these characters, sometimes harder. The game is amazingly well balanced, and all the characters are fun to play. They can also use the Mario Bros. power-ups with unique effects for each character. A lot of work and thought definitely went into this project.
Edit: One thing that isn’t clear is that you can save your game (press ESC to pause). Also, if you quit your current game after loading up a save file your unlocked cheats will remain.
Play for FREE Here: Super Mario Bros. Crossover.
Wiki/Manual Here: http://www.explodingrabbit.com/wiki/Super_Mario_Bros._Crossover/Manual

Dungeons and Dragons 5th Edition in Development


Well Wizards of the Coast is making a new edition of Dungeons and Dragons. This initially seemed rushed to me, but is not really surprising when you look at what has happened since the release of DnD 4E. When 4E was released the fan-base was divided, with some loving the new edition and others hating it. Wizard’s situation was further complicated by the fact that they had released a version of the DnD 3.5 system under the Open Gaming Licence (OGL). This allowed other companies to develop games based on these rules. One of the most popular OGL alternatives is Pathfinder, which not only redeveloped the system, but added to it. Currently, the game allows much greater customization than DnD 3.5 ever did. To many Pathfinder is what DnD 4E should have been. Faced with a large portion of their fan-base flocking to alternative companies, is it really any surprise that Wizards would attempt to develop a new edition? The question is: can Wizards bring back fans of 3.5 and keep those that like 4E? Seems like a lofty goal, however their announcement does claim they want to create a system that allows more customization. So who knows?
Official Announcement From Wizards of the Coast:
“As you may have read in the New York Times, it’s an exciting time for Dungeons & Dragons. We are happy to announce today that we are developing the next iteration of D&D, and will be looking to the legions of D&D fans to help shape the future of the game along with us.
Our mission is to ensure that D&D enters its next 40 years as a vibrant, growing, and exciting game. By listening to the needs of the D&D community, we can meet this goal. As part of our increased efforts to engage with the player-base, we launched a series of weekly articles in early 2011, including Rule of Three and Legends & Lore, to give you a voice in our work. We’ve listened to both praise and criticism from all D&D fans, regardless of their edition of choice, and we’ll continue to do so.
That is why we are excited to share with you that starting in Spring 2012, we will be taking this process one step further and conducting ongoing open playtests with the gaming community to gather feedback on the new iteration of the game as we develop it. With your feedback and involvement, we can make D&D better than ever. We seek to build a foundation for the long-term health and growth of D&D, one rooted in the vital traits that make D&D unique and special. We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D&D and brings it to the forefront of the game. In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire. We want a game that is unmistakably D&D, but one that can easily become your D&D, the game that you want to run and play.”
more at Dungeons & Dragons Roleplaying Game Official Home Page – Article (Charting the Course for D&D).

North America officially gets a Final Fantasy XIII-2 Collector’s Edition « GamingNewsDaily


Square Enix Inc., the publisher for Square Enix Interactive here in the states, have officially announced that Final Fantasy XIII-2 will be getting a Collector’s Edition Stateside along with the regular edition. Both will be available on the PlayStation 3 & Xbox 360. The Collector’s editions will have limited quantities and will only be available at GameStop, Amazon, and Best Buy at $79.99 on January 31, 2012.
via North America officially gets a Final Fantasy XIII-2 Collector’s Edition « GamingNewsDaily.

AchronGame.com | Achron

“How would combat change if you could foresee the future? If you could prevent your past mistakes from ever happening? What if your enemy could too?
Achron is the first and only game to feature single-player and multiplayer free-form time travel. It is the world’s first meta-time strategy game, a real-time strategy game where players and units can jump to and play at different times simultaneously and independently.”
via AchronGame.com | Achron.
Reviews state the game has some pretty subpar features despite the amazing time travel mechanic. Hopefully they will work on this in the future:
escapistmagazine.com
gamespot.com
ign.com

Pwn Up: It Gets Nerdier – Dorkly Article

BY KEVIN CORRIGAN / JANUARY 6, 2012
Ever had a moment so nerdy that you needed to tell the Internet about it? Send your submissions to dorklypwnup at gmail.
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I couldn’t drink or go out at all this New Years. I was stuck in my apartment on intravenous drug treatments. Instead, I set up my own pub crawl through Skyrim. I went from tavern to tavern, from hold to hold. I managed to blackout and wake up in a brand new city in a temple I apparently trashed. I’m wondering if I can make real Nord mead for next year and do it in real life.
-Anonymous
My husband and I tried for almost three years for me to get pregnant. It gave us plenty of time to discuss names. We decided we wanted our boy to be named after two animes we love. Well, it looks like the world will soon meet Jiriaya Elric.
-Dani M.
You get a companion named Lydia in Skyrim. Lydia also happens to be the name of my ex. The break-up hurt me quite a bit. In retribution, I blew her off of the Throat of the World using my unrelenting force voice power.
-Anonymous
A month ago, I went to my girlfriend’s country house. Her uncle let me ride a horse. When I was comfortable enough, I picked up a stick, road one-handed and yelled “For the middle Earth and for Frodo!” That freaked the horse out. It ran to it’s crib, which I smacked my head on. My girlfriend’s uncle and brothers had to drag me out.
-Hendrys
More at: Pwn Up: It Gets Nerdier – Dorkly Article.

Kickstarter – Forge Quest


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This kickstarter attempts to use classic “Legend of Zelda” style gameplay (nes/snes era), with crafting elements inspired by minecraft and similar games. The group still needs $592 to reach their goal with only 6 days left.
More Here - http://www.kickstarter.com/projects/1190690310/forge-quest-a-sandbox-action-rpg
-Azrael

Official Zelda Timeline Published


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Nintendo has released “Hyrule Historia”, a Japanese book detailing an official timelines of Hyrule. There are 3 timelines by the way not 2! Fortunately, a group of people have translated it into English. You can read the translation here. The book doesn’t boldly state this all makes complete sense, since gameplay comes first. So you have to read it with that in mind. You can also check out a translation to the Skyward Sword manga from the same book (scroll down to the last entry).
Edit: The manga is actually a prequel to skyward sword, and looks quite interesting despite only 10 pages being translated so far.
-Azrael
PS: You can find full scans of the book here (look around for a link that works). Again, the book is in Japanese, but you can still look at the art if you can’t read Japanese.