Monday, 18 August 2014

NeonXSZ: Early Impressions

NeonXSZ takes flight gameplay into an open cyber punk world, with tons of upgrades and customization. The game can be challenging, with a robust amount of upgrades for the player to experiment with for a long long time. With excellent flight controls, exciting dog fights, and lots to explore, NeonXSZ is a game with a ton of "meat" and depth. There is a small learning curve to get over, but once you get the hang of it, the game opens up. NeonXSZ is also incredibly impressive with buttons on your ship's hud actually functional, to the overall visual and sound effects. I felt as though I was in the ship piloting my enemies destruction.

The Aesthetics and sound is well suited to the overall theme of the game. Though the textures are rather basic, the lighting, design, and style makes up for it. The sound of course is full of beeps and boops, and robot voices, as you would expect from a cyber punk game. It's done well, and works with the game's theme.

To sum how the game plays out in a nut shell, you go around, exploring your environment, hunting down enemy ships, blow them up, and collect their valuable. Then you take those valuable and make new upgrades for your ship. Rinse, find new space stations, and repeat. The game is quite grindy, and I would even argue that it's designed around the grind. People like myself who don't mind the grind as long as it's well designed will welcome this, but those who are more sensitive to grindy games, it's worth your time to do a little more research before committing to a purchase.

Overall NeonXSZ is an enjoyable exploratory flight RPG, with lots of customization. Even though it is pretty grindy in nature, the game is deep and versatile enough to hold my attention. I recommend NeonXSZ

- Deep and varied amounts of customization
- Challenging gameplay
- Easy to understand flight controls
- Very immersive
- Has that "addictive" quality
- Cyber punk your brains out

- Lack of graphical options
- Lack of side features
- People sensitive to grinds may be put off

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Sunday, 17 August 2014

N.P.P.D. Rush the Milk of Ultraviolet: Quick Look

N.P.P.D. RUSH takes the duel stick formula, toss in some rock and roll and a bunch of cyber punk themed pixels in your face. It's a fast paced, challenging and overall enjoyable game. With that said, it's not with out it's flaws. There is a lack of features, as well as no controller support. As a twin stick, I feel controller support is quite important. There doesn't seem to be a huge degree in variety, as it's really just shooting a bunch of stuff, but luckily, shooting a bunch of stuff this game does well, and it is quite fun.

I'm not 100% if it's worth the full asking price, as low as it is, but if you are intrigued it's not terrible, just not perfect. Otherwise, I would recommend keeping an eye for a good sale, as it is at the very least, worth a check out.

- Suitable sound track for the game's theme
- Shooting dudes is fun
- Challenging
- Well themed

- Can be repetitive to some
- Lack of features
- No controller support
- Lack of variety

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Friday, 15 August 2014

Divinity Original Sin: Quick Look

Divinity takes PC turn based RPGs and modernize it with the shimmer and shine of today's graphical standards. Though the game looks fantastic, I would even go as far as saying one of the best in the genre, the core and mechanics stay true to it's source. The game is deep and will require dozens if not hundreds of hours from the player. If you are looking for a time sink, this one will do you just fine. The writing and story are equally as impressive as it's visuals. Characters are lively with humor and personality, and the narrative will draw you in with it's many incentives to role play.

Since the game is so large in scope, I found it to be slow at the start. Not just pacing, but also in understanding. It took me a few re-rolls before I made a game that I was happy with, and even then it took me roughly 3-4 hours before I moved away from the dialog heavy town, and into the more actiony bits. Of course my persistent demand to talk to every single towns folk before leaving may have contributed to more time than needed, and only serve as testimony in how engrossing the writing can be. Also keep in mind, you need to be able to enjoy reading... a lot. There is only limited voice acting and the majority of the game is told in written form.

Overall, the game is every thing I expected and more. It will probably go down as one of the great classics of our time.

- Excellent visuals and overall presentation
- Deep mechanics
- HUGE game
- Lots of customization
- Great writing
- Classic return to form, for this style of RPG

- Slow to start (potentially).
- Could prove too daunting for those who are short on free time.

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Sunday, 10 August 2014

Hangeki: Impressions

Hangeki to break it down is what Space Invaders would be if it had a proper sequel. It's fast paced and flashy, but under all that there's a challenging score attack game. Hangeki challenges the player to use their arsenal efficiently so they can continue their kill chain and maintain a steady charge for a "Hangeki" blast to clear the screen. The game's target audience, the people who loved classic arcade games, should find this very interesting. Those who might not be as inclined into score attack style games, you may want to do a little more research.

Though the game is fun, and is a unique take on classic arcade shumps, it's not with out it's flaws. There are 2 notable design flaws that hinder the player's ability to quickly decipher the battle field. The game demands efficient use of your special abilities in order to keep your kill streak going, but since the ability HUD is small and placed on the bottom left corner, it forces the player to take his/her eyes off of the main focus, the ship, in order to glance at their abilities. The bullets from the enemies can also be too small and blends in with the back ground. Couple these 2 issues with the bullet hell nature of this genre, along with all the other micromanagement you'll have to do, it adds frustration in areas where it otherwise would be fine.

Overall Hangaki is an enjoyable score attack game that evolves the old classic arcade shump genre. For those who are interested in this sort of game, Hangeki might be a good fit.

- Exciting gameplay
- Flashy visuals
- Evolves the classic arcade "shump" genre with it's own flavor
- Encourages replay

- Could induce seizure or epilepsy. I am not exaggerating, this is a real possibility with this game
- Could prove repetitive to some

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Thursday, 7 August 2014

Crawl: Competitive multiplayer dungeon crawler

Crawl takes the idea of dungeon crawling to a competitive level. The game features an unique A-symmetrical competitive design where it's a Hero against a team of ghouls, who may not be able to directly harm the hero, they can spawn mobs, and take over control of traps to hinder the hero's progress. Though the ghouls have a common goal of killing the player, they are them selves, still in competition with each other to land the killing blow. To break it down, it's an XP race, and you've can't gain XP unless you are the hero, and you can only become the hero if your ghoul lands a killing blow. This dynamic presents some very interesting and unforeseen strategies.

The game's art, music, and sound design are all top-notch, and worthy of praise. The pixel art is detailed and well animated, while the music and sound design is distinctly 16 bit. Overall the game keeps to it's theme quite well, and it's certainly not too hard on the eyes.

Though the game features some very unique and interesting design, and top shelf presentation, it's not with out it's flaws. Currently, as of this impression, the game only features local multiplayer. For a game that is very multiplayer focused, this is a huge sin. For those who have people close at hand to have a game, Crawl is an easy recommendation, but if you are not in such a situation maybe not as much. I've played this solo and still enjoyed myself greatly, but after a while, bots are bots, and once the gimmick of the unique mechanics is settled away, boredom can eventually set in. I can see how this is much more interesting with live people, unfortunately I never got to experience this very important aspect of the game due to it's lack of online.

Overall all Crawl is a very uniquely designed competitive game that is both engaging and beautiful. Even at it's current early state the game feels stable and "finished". Any new updates from this point will feel more like extra content, than the game making up for obviously missing parts. This is a good thing :) It's just too bad about the lack of online. With out it It's not as easy of a recommendation as it deserves to be, but hopefully in the (near) future, that will be rectified.

- Uniquely designed competition / mechanics
- Great presentation
- Easy to understand, but challenging

- No online... :(

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Tuesday, 5 August 2014

The Expendabros: Quick Look

Expendabros is essentially the meat of BroForce, with the official license of The Expendables. The game features 7 parody versions of the expendables roster, taking to the field, doing what they do, blow shit up, and eating good ol american apple pie. Well, maybe not the pie, but definitely blowing shit up.

What can I say? It's a free game! A great way for those who haven't tried Broforce to get a good taste, and for those who already own BroForce, well, this is basically free extra content. Nothing wrong with that. Honestly, how can you complain when you get a free mini version of BroForce?

I think it goes with out saying that you should play this. It wont cost you a cent, it's not a very big download, and explosions.

- It's free
- Explosions
- Testosterone
- America
- Democracy

- It's free so it supports socialism
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Saturday, 2 August 2014

Crypt of the Necrodancer: Early Impressions

Crypt of the Necrodancer video created on version: v.0.370 Alpha

Crypt of the Necrodancer genre blends rhythm based mechanics with rogue like/lite much more successfully than Limp Bitzkit's attempt at blending rap and rock. Think traditional turn based rogue like/lites but each beat of the game's music is it's own turn. It's a simple, but very well executed catch that adds a lot of flavor to the game.

The pixel art is gorgeous, with detailed textures and animations, the up beat electronic music, though seemingly off themed from the game's more fantastical setting, is catchy and works well with the designed mechanics. If you're not a fan of the music (because you are probably insane), you can always play your own music which the game will build stages out of.

Crypt of the Necrodancer also comes with a variety of different modes and features for you to explore, including hardcore, training, and a pile of items and upgrades to unlock. Even as an early access (or perhaps, especially because), it feels very complete. Further improvements from this point will feel more like free DLC than the game subsidizing for missing content.

Overall, Crypt of the Nectrodancer is a very unique take on the rogue like/lite genre. It executes it's genre blending perfectly, offering easy to understand, but challenging mechanics, catering to the hardcore a beginners.

- Excellent music
- Great pixel art
- Unique genre blending
- Lots of features and promotes replay

- Those unfamiliar with rogue-like/lites could find this repetitive
- Custom music could use some tweaking

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