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The Luckiest T-Shirt

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JermEx Machina

Drop by and see Jermex on his YouTube Channel.


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Saturday, January 24, 2015

Robot Roller Derby Disco Dodgeball: Group Impressions /w Mr.DudePupper, Exotix, Ginger Dragon

Robot Roller-Derby Disco Dodgeball is a self described game. It is exactly as the title states. You play dodgeball as robots on wheels, all in a disco setting. What more do you really want?

If you've played dodgeball when you were young, or perhaps playing it in gym class today, you'll be familiar with the rules. Take ball, throw at opponent, knock opponent out. If you catch an enemy ball the person who tossed it is out. Pretty simple but also really easy to get into and very fun. The game also mixes things up with tons of different maps and more play modes than I originally expected. Robot Roller-Derby Disco Dodgeball also features single play mode to keep you busy on lower population times.

Indie multi-player games tend to have a hard time holding a consistent community, but Robot Roller-Derby Disco Dodgeball seem to almost always have a few players online at least. The only exception I saw was during the late late night on week days, which is understandable. But if you play during the day and you'll almost always find players. This is a great sign that the game is healthy, people are enjoying it, and has potential to grow.

The great thing about Robot Roller-Derby Disco Dodgeball is that it has enough twitch gameplay to keep many "hardcore" gamers satisfied, while simple enough that even the most casual player can get the hang of after a single round. It's very accessible yet offers a reasonable skill ceiling to climb.

Though there is plenty to like about Robot Roller-Derby Disco Dodgeball, there are some hic-ups along the way. Bugs can plague the game, and they are quite noticeable. They vary from being as severe as floating off to no where, to as minor as having to hit "esc" to start moving. It is in early access and I understand this, but since the game is asking for your hard earned money, I think it's justified mentioning these things at the very least.

Overall Robot Roller Derby Disco Dodgeball is a great little game that has some addictive qualities to it. It's accessible, it's twitchy, and it's a whole lot of fun! (Just make sure to swat those nasty bugs :P)

- Accessible
- Twitchy for the seasonal gamer
- Well themed
- Healthy community

- Can be buggy at times



Ginger Dragon

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Steam Store page for Robot Roller-Derby Disco Dodgeball

Wednesday, January 21, 2015

Resident Evil HD Remaster: Impressions

RE1 Remaster is basically the GameCube port to the PC, but it does come with a few extra bells and whistles. The most obvious is the up res'ed textures, backgrouds, and overall resolution. There's also a new control scheme and a even new character skins.

If you're an old timer looking for an excuse to replay one of your childhood favorites, RE1 Remaster won't disappoint. All of the classic tank control, hallway rerunning, and key collecting goodness remain intact. I do recommend turning the difficulty to hard on your first go if you are looking for that "true" classic RE experience. (Normal would definitely be considered easy to series vets)

If you are new to classic RE, this would be a great time to see what all the hoohaa is all about. Playing the old PSX version for the younger generation might be difficult due to the dated look, but now that we have a much superior visual product that still has the classic mechanics, it can potentially show case that these older mechanics still has merit in today's gaming world. But be aware, if you are new it won't play like modern games. There will be a large degree of backtracking, and confusion at first. But if you can get over that hump, I think most can get a lot of enjoyment out of RE1 Remaster

I've said plenty of positive things about this game so far, but it is not perfect. Though it does run mostly well, at a consistent 60FPS, it does dip down due to a loading bug every now and then. It happens randomly and not always in the same location. It is noticeable. Though most of the textures and models have been up res'ed expertly, there are still some props in the game that has very low res or stretched textures that make it look very out of place.

Overall I think RE1 Remaster was done well for the most part. I'm enjoying it and can only recommend it to any one curious. But do know I'm a classic RE fan, played it since the PSX days, so I will have some nostalgia bias.

- Feels and plays just like classic RE1
- Updated visuals are mostly well done
- New features such and additional skins are welcomed
- Still one of the freakiest games out there

- Some technical bugs on load
- Might be frustrating for the uninitiated
- We need a Resident Evil 2 Remake (pls Capcom)

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Steam Store Resident Evil / Bio Hazard HD Remaster

Sunday, January 18, 2015

H1Z1: Early Impressions

H1Z1 is, yes, another open world zombie survival game. If you love this genre, H1Z1 might interest you, but if you don't, it'll do nothing to change your mind.

After a rocky first day, H1Z1 recouped and start it's day 2 quite strong. With many technical hitches resolved in 24 hours. I must say, the devs on H1Z1 are some of the faster responders to the dreaded "day 1 launch" melt down that most online game faces.

On day 2 of the game's launch, it plays fairly well, with already a decent amount of content to explore. Drivable cars, dynamic weather, servers full of people, zombies, wildlife, crafting, and loot! Not every thing is perfect, and the rough edges will be quite noticeable but I must admit, H1Z1 is one of the more feature full survival game on launch. For an early access game, H1Z1 is already quite playable, minus a few rare crashes, and some performance hic ups.

The game plays as you would expect if you've ever played any survival open world game. It doesn't do any thing too out standing, or unique to it's own, but what it does is, take some of the best elements of other survival games, and mash them into one.

H1Z1 under it's own merit is a good game, even at this stage of development, however, some have called into question it's pay model. Currently, it's $20.00 to get into the early access, will be a Free to Play when fully released, but the controversial aspect is the fact that you can pay real world money to call for Air drops, which obviously has a huge impact on the game play. I don't really want to spend too much time discussing this part, but if I was to summarize how I feel about it quickly, I'd say "wait and see".

Even with out using any air drops (I havent used mine yet) I'm still enjoying the game for what it is. Rough yes, but the devs have proven to be working diligently

Overall I think H1Z1 has an interesting future. I feel like it's off to a good start (besides the hell of a first day) and the only real question is, "will the pay model be fair in the end?"

- Does what most other survival game does
- Fairly well featured with lots to do
- Friendly Community
- Responsive devs

- Shows early access "rough edges"
- Doesn't do anything uniquely it's own
- Pay model under heavy scrutiny

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Saturday, January 10, 2015

Receiver: Impressions

Receiver: Impressions

Receiver certainly is an interesting take on the FPS genre, but this time, the "S" stands for simulation. Rather than your standard run and gun gameplay most FPS features, Receiver is much more deliberate where the focus isn't just on the shooting, but also on the gun itself.

In Receiver you must manage every part of the gun, the slider, the hammer, the magazine, it's chamber, etc. If you don't take care of your gun, or understand how each part functions you will die... a lot. The game does a good job at simulating what it takes to handle a real gun. Due to it's vast amount of controls there is a definite learning curve with this game. It will not play like other FPSs you've played previously.

The game is only $5usd, which isn't asking for a lot, but do know there are limited amounts of options, features, and content. There is only one play mode, only 2 types of enemies, and not much in the way of customization. Although the game does it's best to incentivize reply with it's procedurally generated maps, enemies, and load out, and each play through will be different from the last, but it will be "different" with a lot of very familiar assets.

Certainly the game is challenging, and at first may even be frustrating to some, but it's also very rewarding. Once you manage to get over the difficulty and control hump, the game will feel like none other you've played. Each kill feels like a huge victory, and the game does a good job at instilling a legitimate sense of tension and danger around every corner.

Overall Receiver is a quality product at a low price point. The content might be limited, but through the creativity of it's mechanics, there are also endless possibilities to play through.

- Procedurally generated maps and load out offers endless play potential
- Very unique mechanics and concept
- Best gun simulation I've played (only gun simulation I've played?)
- Challenging
- Very fair price

- Limited content
- Moderate visuals
- Large learning curve

Tuesday, December 23, 2014

Metal Gear Solid V Ground Zeroes (PC): Quick Look

MGSV:GZ has all the gameplay qualities that most of you have come to expect from the MGS series. Ground Zeroes is a great looking game, especially if you are running it from a mid-high tier machine or above. It's very well optimized and shows noticeable improvement from it's console counterpart.

If you're into the MGS series this is an easy recommendation, but every one needs to be aware that your first play through will only be between 2-4 hours depending on how you play. It's not a lot, and certainly much less from what we've come to be used to from AAA release. But the game does offer multiple ways to play, and gives incentive to multiple playthroghs. If you are to look at a game like Transistor which is about the same price, it also only has 2-4 hours first time through. From that perspective I feel I can still recommend MGSV:GZ even with it's short play time.

Overall I enjoyed what the game had to offer and I am very very excited for the Phantom Pain

- Great visuals
- Great optimization for the PC
- Classic MGS gameplay
- Multiple ways to play, multiple playthrough possibilities

- Very short for a AAA release
- Only features one area

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Saturday, December 20, 2014

The Talos Principle: Impressions

The Talos Principle is a philosophical first person puzzler. You'll be exploring gorgeous environments as you solve puzzle to puzzle, so you can collect pieces to complete other puzzles! While you tickle your brain, the game slowly unfolds a loose narrative that explores themes of the self, and the existential. Philosophy majors, this game is practically made for you!

Though it all could sound slightly pretentious, the creatively designed puzzles that seems to hit just the right mark in difficulty and satisfaction, that I think even the most modest of puzzle players (like myself) can find a lot of enjoyment from The Talos Principle. If you're not into heavy philosophical themes, the good news is the gameplay is more than enough as the focal point.

The Talos principle also features some of the best graphics I've seen this year in games. Not only are the texture, model, and lighting quality expertly crafted, but the design, the idea of mixing multiple timeline motifs, is equally worth praising. Those who enjoy a great sound track from their games won't be disappointed here either.

To be honest, I have a hard time coming up with a negative for this game. I am really enjoying it so far, and I find most every aspect of it very satisfying. I think the only thing that might be keeping some potential players away is the price point. $40 is defiantly a higher end price point for what a lot consider and indie game. I don't agree with the notion that indie games need to be set at a lower price point, but I am also aware it does exists. What I will say is that the game has a presentation quality that in my opinion, is on the same level as many AAA games, while retaining that creative freedom that indie games have come to be known for.

- Creative and satisfying puzzles
- Gorgeous art and design
- Great OST
- Intrigueing narrative

- Might be pricey for some

Tuesday, December 16, 2014

Free On Pretty Games - Hollow // Hets // Offworld -

This edition of Free on we take a look at "pretty", or aesthetically pleasant games.

The "Free on" series is a showcase series where I take a quick first look into 3 free games featured on, an indie games platform. Each video in this series will take a theme, and we showcase games that looks like it would fit into the picked theme.

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